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INFORMATION
CONDENSED INFO
The 2024 edition of Corsace Open, one of osu!'s most prestigious unofficial 4v4 tournaments. Organized by Corsace, this open rank tournament gathers some of the most talented players from around the world, serving as a testament to the skill, strategy, and teamwork inherent in the rhythm game community.
GENERAL INFORMATION

  • Corsace Open is a 4v4, international tournament open to players of all ranks
  • All matches are played using Team VS, ScoreV2
  • All scheduling shall be done in UTC
  • All matches must take place between Friday 23:59 UTC and Sunday 23:59 UTC
  • Reschedules must be submitted before Thursdays at 23:59 UTC the week a round is to take place. Exceptions are made on a case-by-case basis
  • Staff are prohibited from playing and/or acting as managers in the tournament with the exception of streamers, commentators, and GFX artists
PRIZES

  • 1st Place:
  • 2nd Place:
    • 30% of prizepool split among players and their manager how they wish
    • (Pending) Corsace Open 2nd place badge
  • 3rd Place:
    • 20% of prizepool split among players and their manager how they wish
    • (Pending) Corsace Open 3rd place badge
TEAM STRUCTURE

  • Teams may consist of 6 and only 6 players
  • Team names may consist of 3 - 20 characters with acronyms of 2 - 4 letters along with a team photo (A 3:1 image is preferred)
    • Inappropriate pictures, names, and/or acronyms are subject to change at the discretion of administration
  • Teams must designate a single timezone to be used for scheduling (EX: UTC-7, UTC+2, UTC-4, etc.)
    • Teams shall be guaranteed a match time within the hours of 10:00 - 22:00 in accordance with the timezone used when registering
      • Teams are expected to be available for 4 weekends to play 1 - 3 matches that last 45 - 90 minutes within the 10:00 - 22:00 time frame for Saturday and Sunday
      • Due to the guaranteed time, schedules will be made with streamers in mind

MANAGERS

  • Teams are required to designate a manager, which may either be a player or an additional seventh member
    • Said additions are subject to screening and are prohibited from participating in gameplay
  • Managers are the primary form of contact between teams and tournament administration alike
  • Managers are allowed to win non-badge prizes (i.e. supporter/money, the split is determined by the team
  • Responsibilities:
    • Registration
      • Create and update team information
    • Reschedules
    • Match Presence
      • Rolls, picks, bans, and protects
QUALIFIERS PROCEDURES

  • Teams shall have their own lobby run by the Corsace bot
  • The deadline to play qualifiers to complete registration is July 30 at 23:59 UTC
  • The mappool consists of 10 maps (3 NM / 2 HD / 2 HR / 3 DT) and shall be played ONCE, starting from NM1 and ending in DT3
  • 90 second timers are used for teams to swap members and ready up
  • Teams complete registration by playing qualifiers
    • Rosters are locked after play. Changes are not allowed
    • Due to this process, teams with players who are screened out will automatically be disqualified
  • Qualifier results are calculated using z-score

SEEDING

  • 24 teams qualify and are split into two tiers
  • Tier 1 (Seeds 1 - 8)
    • Becomes Teams 1 - 8 in KO1
    • Does not play Round Robin or Runoff
  • Tier 2 (Seeds 9 - 24)
    • Moves on to Round Robin placed into 4 groups of 4
TOURNAMENT STRUCTURE

  • The tournament consists of 4 stages: Round Robin (RR), Runoff (RO), Knockout 1 (KO1), and Knockout 2 (KO2)
  • Knockout 1 and Knockout 2 are considered the main bracket in the tournament with Round Robin and Runoff being used to supplement the remaining teams.

ROUND ROBIN (AUG 12 - 13)

  • Groups (16 teams, 24 matches)
    • Group A (Seeds 9, 16, 17, 24)
    • Group B (Seeds 10, 15, 18, 23)
    • Group C (Seeds 11, 14, 19, 22)
    • Group D (Seeds 12, 13, 20, 21)
  • Placements:
    • Seeding is in the following precedence:
      • Match W/L Ratio
      • Difference in Points (Points Won - Points Lost)
      • Points Won
      • Points Lost
      • Average normalized score difference per map
    • 1st: Moves on to Knockout 1 (becomes Teams 9 - 12 in KO1)
    • 2nd and 3rd: Moves on to Runoff
    • 4th: ELIMINATED
  • Matches are Best of 9 with 1 ban
  • Mappool size (15 maps): 5 NM / 2 HD / 2 HR / 3 DT / 2 FM / 1 TB

RUNOFF (AUG 19 - 20)

  • Consists of 2 rounds running similar to a traditional bracket
  • Used to determine Teams 13 - 16 in Knockout 1
  • Round 1 (8 teams, 4 matches)
    • Winners move on to Round 2
    • Losers are ELIMINATED
  • Round 2 (4 teams, 2 matches)
    • Winners become Teams 13/14 in Knockout 1
    • Losers become Teams 15/16 in Knockout 1
  • Matches are Best of 11 with 2 bans
  • Mappool size (15 maps): 5 NM / 2 HD / 2 HR / 3 DT / 2 FM / 1 TB

KNOCKOUT 1 (AUG 26 - 27)

  • Single-elimination bracket
    • Consists of Round of 16 and Quarterfinals only
  • Matchups are determined using power seeding (#1 vs #16, #2 vs #15, etc.)
  • Teams 9 - 12 are seeded using the same order of precedence used in RO
  • Matches are Best of 3 Sets
  • Sets are Best of 7 with 1 protect and 1 ban
  • Mappool size (31 maps):
    • 3 total mappools
      • Each mappool consists of 10 maps: 4 NM / 2 HD / 2 HR / 2 DT
    • 1 TB is used for the entire stage

KNOCKOUT 2 (SEP 2 - 3)

  • Single-elimination bracket (cont.)
    • Consists of Semifinals, Finals, and a match for 3rd place
  • Matches are Best of 13 with 1 protect and 2 bans
  • Mappool size (18 maps): 5 NM / 2 HD / 2 HR / 4 DT / 4 FM / 1 TB
MATCH PROCEDURES

  • A referee will create a match at 10 minutes prior to match time
  • There are no warmups
  • Teams are expected to show up on time and prepared to matches
    • Managers are expected to be online at least 5 minutes before the scheduled match time to receive invites from referees
  • Teams that fail to field a roster 5 minutes after the scheduled match time shall forfeit.
  • There are no restrictions on picks or bans
  • NF is enforced on all maps
  • Teams have 90 seconds to declare picks, bans, and protects
    • If a team takes more time than allotted for any of the above actions, the procedures adopted will be as follows:
      • First occurrence: A 15-second extension is given along with a verbal warning
      • On subsequent occurrences: A random map will be chosen from the mappool using !roll X, where X is the number of beatmaps remaining in the mappool
  • Teams have 90 seconds to swap teammates and lock in their roster
    • If a team takes more time than allotted for either action, the procedures adopted will be as follows:
      • First occurrence: A 15-second extension is given along with a verbal warning
      • On subsequent occurrences: the referee will issue the !mp start 10 command

FREEMOD RULES

  • FreeMod Rules: Allowed mods are HD and HR. Each team must have at least one player with HD and one player with HR (or HDHR)
    • Tiebreakers are played with FreeMod enabled, however, do not require players to use a mod

DISCONNECTIONS

  • In the event of a disconnection, an abort/replay may be called if it occurred within the first 30 seconds of the map. Other than that, common sense will be applied. If proof exists of the disconnected player's score (or a rough estimate of their hypothetical score if they finished the map), it will be used. If it is at all ambiguous, the player’s score is considered forfeit.
  • Disconnections are considered to be unexpected, game-breaking events out of a player’s control (i.e. keyboard/tablet/mouse malfunction, system failure, internet disconnect, etc). Offset, background dim, leaderboard presence, etc. ARE NOT considered valid reasons to call for an abort/replay as players may fix these on their own time.

ROUND ROBIN/RUNOFF/KNOCKOUT 2

  • Managers will roll in matches. The winner becomes Team 1 which picks first, bans second, and, in Knockout 2, protects second
  • Teams have 1 protected map during Knockout 2
    • Protected maps cannot be banned but can be picked by either team
  • Teams have 1 ban during Round Robin, 2 bans during Runoff and Knockout 2
  • Each set of bans shall have teams banning 1 map
    • The first set of bans shall be at the start of the match
    • The second set of bans shall be after 4 maps are played
      • The losing team shall ban first (EX: If the scoreline is 4 - 0, the team with 0 points bans first)
      • If the score is tied (2 - 2), the ban order shall be the same as the first set of bans

KNOCKOUT 1

  • Managers will roll in matches. The winner becomes Team 1 which picks first, bans second, and protects second
  • Matches are Best of 3 Sets whereas a Set is a Best of 7 with 1 ban
  • Pool selection for sets goes as follows:
    • The first set will have both teams DM the referee with the pool that they’d like to strike
      • This process decides the first pool to be played
      • If teams strike different pools, the remaining mappool shall be played
      • If teams strike the same pool, the lower-seeded team will choose the pool to play from the two remaining mappools
    • The second set will have the losing team choose from the two remaining mappools
    • The third set will use the remaining pool
  • Teams have 1 protected map
    • Protected maps cannot be banned but can be picked by either team
  • Teams have 1 ban that is declared after protects
REPORT TOURNAMENTS HERE

*all rules are subject to change for clarification and/or adjustments